Ai Supported
Below are samples of prototypes and visual effects I produced for clients and employers, or fun and education.
This is the culmination of many feedback sessions with developers on the VS Code team, as part of a feature set that will be pushed through for review and potentially included in the final build.
Created by Thoa Nguyen, I led the animation and development / integreation of her work into a feature the team could then incorporate with their repositories and include for build review.
I led the development of several branded easter egg ideas that were intended to be pushed out for review and potential integration into the final build. These were intended to be a delightful throwback to retro gaming and a fun idle distraction.
This is a Tempest inspired shooter based on an arc design to prevent obstruction of the prompt area and game zone.
I led the development of several branded easter egg ideas that were intended to be pushed out for review and potential integration into the final build. These were intended to be a delightful throwback to retro gaming and a fun idle distraction.
This is a Tempest inspired shooter based on an a radial design to prevent obstruction of the prompt area and game zone.
I led the development of several branded easter egg ideas that were intended to be pushed out for review and potential integration into the final build. These were intended to be a delightful throwback to retro gaming and a fun idle distraction.
This is a Tetris inspired game based on a radial design to prevent obstruction of the prompt area and game zone.
I led the development of several branded easter egg ideas that were intended to be pushed out for review and potential integration into the final build. This motion BG series would be activated by clicking somewhere in the UI that is easily accessible but less overt.
This is a series of prototype tools I pieced together using information and graphics that I supplied, and iterated with Claude Code.